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Skeleton Key (Alex Rider Adventure 3)

Grade 5-10-Fans of Horowitz's Stormbreaker (2001) and Point Blank (2002, both Philomel), and newcomers to the series alike, will not be disappointed with this rip-roaring escapade featuring the 14-year-old spy. Trying to return to a "normal" life as a schoolboy after a mere four weeks since his last MI6 adventure, Alex Rider is recruited right off the soccer field to check out some suspicious goings-on at Wimbledon. This assignment catapults him into a series of life-threatening episodes, such as coming face to face with a great white shark, dodging bullets as he dives off a burning boat, and being tied to a conveyor belt that is moving toward the jaws of a gigantic grindstone in an abandoned sugar factory. Soon the teen is single-handedly taking on his most dangerous enterprise yet. His mission is nothing short of saving the world from a nuclear attack, engineered by the psychopathic and egomaniacal former commander of the Russian army. Alex is armed only with a few specially designed gadgets, which are disarmingly age-appropriate: a Gameboy that doubles as a Geiger counter, a cell phone whose aerial shoots out a drugged needle that is activated by pressing 999, a Tiger Woods figurine that doubles as a small grenade when its head is twisted just so. This page-turning thriller leaves readers breathless with anticipation. When at last Alex returns home, his love interest, Sabina Pleasure, asks where he has been. "Well, I was, sort of- busy," he replies in a classic, understated, James Bond kind of way.